fallout 3 what to do after beating the game
" So ends the story of the Alone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. Just the tale of humanity volition never come to a shut, for the struggle of survival is a state of war without stop, and war – war never changes.
Just similar the intro, the ending of Fallout 3 is narrated by Ron Perlman. The first and final parts are the same for each player, the iii middle parts depend on their choices, Part 4 may not be played if having entered the wrong code when trying to activate the purifier (the purifier will be destroyed in an explosion that style).
Unlike previous Fallout games, at that place is no ending narration for individual towns visited during the game. The only thing influenced past side quests is the choice of some of the slides shown during the ending cinematic.
Contents
- 1 Catastrophe
- 2 Video segments
- three Comparison to other Fallout titles
- three.one Fallout and Fallout 2
- 3.two Continue playing
- 3.3 Fallout Tactics and Fallout: Brotherhood of Steel
- 3.4 Fallout: New Vegas
- 4 See as well
- 5 External links
Catastrophe
Part 1:
- Video segment 1 - Will ever be included.
Part ii:
- Video segments eight, 17, eighteen - Based on Solitary Wanderer's Karma. (One of them will always be included.)
- Video segments 2 to 7 - Based on whether the Wanderer completed a specific side quest. Withal, simply one of them will appear.
Part three:
- Video segments 9, 10, 11 - These segments are based on end-game decision in the control room. (One of them will ever be included.) #nine is slightly contradistinct past Broken Steel.
- Video segments 27 to 29 - Same as video segment #10 (Sacrifice Another), but showing RL-three, Charon, or Fawkes instead of Sarah Lyons. These are added by Broken Steel.
Part four:
- Video segments 12, 13, 14 - Based on end-game determination on FEV. (One of them volition be included if Projection Purity was not blown upwards.)
Office five:
- Video segments fifteen and sixteen - These 2 segments accept identical voice overs. Based on the Lone Wanderer's gender. (One of them will always be included.)
- Video segments 19 to 26 - These segments show the same scene, differ only on player graphic symbol's race and gender.
Video segments
There are 26 (29 with Broken Steel installed) independent video segments for the Fallout 3 ending. They can exist viewed on the PC version using the external software "RAD Video Tools." Whether they are shown depend on certain chore performed in-game. Some are mutually exclusive.
| # | Voice-over narration | Scenes | In-game Condition |
|---|---|---|---|
| one | And so it was that the Lonely Wanderer ventured forth from Vault 101 intent on discovering the fate of a begetter who had once sacrificed the future of humanity for that of his merely child. Play sound | Video appears generic, therefore should almost always appear. | |
| 2 | None Play sound | Complete Head of State past helping the escaped slaves. | |
| 3 | None Play sound | Complete Agatha's Song by bringing the violin to her. | |
| iv | None Play sound | Skilful Karma | |
| v | None Play audio | Complete The Ability of the Atom by detonating the flop in Megaton. | |
| half dozen | None Play sound | (Very) Evil Karma, do non detonate the diminutive bomb, Consummate Oasis past called-for Harold, (Flamer, Shishkebab.) | |
| seven | None Play sound | Seems to be triggered if anyone in Rivet Urban center is killed, or Flak is enslaved as part of the Strictly Business quest. Even so, enslaving Flak will not always get this ending; can also just need evil Karma. | |
| 8 | The Capital Wasteland proved a vicious and inhospitable identify. Play audio | Neutral Karma | |
| nine | But information technology was not until the end of this long road that the Lonely Wanderer learned the true meaning of that greatest of virtues – sacrifice. Stepping into the irradiated control chamber of Project Purity, the child followed the example of the father, sacrificing life itself for the greater adept of mankind. Play sound | Footstep in the Control Chamber at the cease and actuate the Purifier. Occasionally, ending 11 with the destroyed Purifier may exist obtained instead, even if the Purifier is activated, by taking too long to do and then and therefore triggered that ending. In Broken Steel, this segment is replaced with its own version. This version is the exact same, but with scene 4 cut out of it for obvious reasons. | |
| ten | It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice. But the child refused to follow the begetter's selfless instance - instead, allowing a true hero to venture into irradiated control chamber of projection purity and sacrifice her own life for the greater good of mankind. Play sound | Permit Sarah Lyons enter the Control Chamber at the cease. | |
| 11 | It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – cede. Merely the child refused to follow the begetter's selfless example. Play sound | Let the Water Purifier explode. Sometimes, this ending will be gotten even if the Purifier is activated and taking also long to enter it. | |
| 12 | Thankfully, when selected by the sinister president to exist his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was accounted worthy of preservation. The waters of life flowed at last – free and pure, for whatsoever and all. The Capital Wasteland at long concluding was saved. Play sound | FEV not added at the stop and Raven Rock not destroyed. | |
| xiii | Thankfully, when selected by the sinister president to exist his instrument of annihilation, the Wanderer refused. Humanity, with all its flaws, was deemed worthy of preservation. The waters of life flowed at last – free and pure, for whatever and all. The Capital Wasteland, at long last, was saved. Play audio | FEV not added at the end and destroyed Raven Rock. | |
| 14 | Sadly, when selected by the sinister president to be his instrument of anything, the Wanderer agreed. Humanity volition be preserved, but but in its purest course. The waters of life flowed at last, but the virus independent within soon eradicated all those deemed unworthy of salvation. The Capital letter Wasteland, despite its progress, became a graveyard. Play audio | Add the FEV at the end. | |
| fifteen | And so ends the story of the Lone Wanderer, who stepped through the dandy door of Vault 101 and into the annals of legend. Just the tale of humanity volition never come to a close, for the struggle of survival is a war without terminate, and war – war never changes. Play sound | Occurs with male character even if these locations are never visited and Dogmeat is never encountered. | |
| 16 | Then ends the story of the Lone Wanderer, who stepped through the peachy door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – state of war never changes. Play audio | Occurs with female character, same as above. | |
| 17 | The Upper-case letter Wasteland proved a vicious inhospitable place, but the Lonely Wanderer refused to surrender to the vices that had claimed and so many others. The values passed on from begetter to child – selflessness, compassion, honor – guided this noble soul through endless trials and triumphs. Play sound | Good Karma | |
| xviii | The Majuscule Wasteland proved a cruel inhospitable place, and the Alone Wanderer ultimately surrendered to the vices that had claimed and then many others – selfishness, greed, cruelty. These were the values that guided a lost soul through countless trials and triumphs. Play audio | Bad Karma | |
| xix-26 | None Play sound | 8 videos for each of the eight combination of race and gender chosen. | |
| 27 | It was not until the finish of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice. Simply the child refused to follow the father'south selfless instance - instead, assuasive a truthful hero to venture into irradiated command chamber of projection purity. Play sound | Send Sergeant RL-three into the control room. Can only be washed with Broken Steel installed. | |
| 28 | It was not until the finish of this long route that the Lone Wanderer was faced with that greatest of virtues – sacrifice. Just the child refused to follow the father's selfless case - instead, allowing a true hero to venture into irradiated command chamber of project purity. Play audio | Transport Charon into the command room. Same as to a higher place. | |
| 29 | It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice. But the child refused to follow the father'south selfless example - instead, allowing a true hero to venture into irradiated command sleeping accommodation of projection purity. Play sound | Send Fawkes into the command room. Same every bit higher up. |
Comparison to other Fallout titles
| Comparison |
|---|
Fallout and Fallout 2Fallout and Fallout 2 had a narrated slideshow every bit the ending, merely without added visual effects, instead of using solid full-screen images. The images were high-quality artwork, non in-game images (equally these titles were played from an isometric perspective). While the first role of each ending was the same no matter how the game was played, it was followed by a town-past-town epilogue based on the actions in-game. Locations that had been "skipped" were not mentioned. New Reno in Fallout 2 had no less than 7 endings; siding with i of the four families, impregnate Leslie or Angela, not siding with any of the families, killing everyone in the city. At that place are 47 possible ending "factors" in Fallout 2; this means that the ending gotten after completing the game can vary in many different ways. But a few of these endings are "required" (in that they are obtained no matter how the game is completed, and cannot be inverse or avoided), but the rest of them appear or do non appear depending on choices made throughout the game. Continue playingFallout 2 allowed players to proceed playing later on completing the main questline. There were no "consequences" to having beaten the game, and new endings would not display if the weather condition subsequently inverse. Aside from a few little extras (like congratulatory remarks on defeating the Enclave), it was the aforementioned equally having never triggered the consequence that takes the Called I to the final area. Fallout and Fallout Tactics did not allow continuing play, although there are mods that do this in the former game. The add-on "Cleaved Steel" for the PC, PS3, and 360 allows continuing by the cease of the principal quest. In this add-on, the ending is contradistinct and the effects of the choices made at Jefferson Memorial during the final quest Take It Back! are able to be seen. Fallout Tactics and Fallout: Brotherhood of SteelFallout Tactics had a combination of a "True" cinematic catastrophe and a narrated slideshow. The cinematic was the same under all 5 possible endings, with the slideshow following the Fallout and Fallout 2 formula of solid images with phonation-over. Fallout Tactics had no boondocks-past-town assay, as the game featured few RPG choices (someone lives or is dead). Fallout: Brotherhood of Steel features a rather short narrated slideshow that ends with the three main playable characters watching the mushroom cloud blossom into the air afterwards the last boss fight and the Vault is blown up. This game has few RPG choices, and no characters other than predetermined enemies could exist killed. While there are side quests, they have no impact on the overall plot, then at that place is only ane fashion to play the game. Fallout: New VegasFallout: New Vegas follows the way of the first ii games' endings, going through all of the Courier's major choices in a slideshow with voice-over, and showing the consequences of each of these deportment. Thirty topics are covered in this slideshow, and each topic has several different slides; which one is shown depends on the choices made. Thus, like in Fallout 2, at that place are hundreds of unlike ending combinations. The player grapheme is placed into a very pocket-sized room where they are unable to movement, and they are shown the "slides" on a screen in front end of them. |
Encounter also
- Fallout iii intro
- Fallout endings
- Fallout 2 endings
- Fallout: New Vegas endings
- Fallout 4 endings
- Fallout Tactics endings
External links
- Fallout 3 All Endings on YouTube
Source: https://fallout.fandom.com/wiki/Fallout_3_endings
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